Post by feeleash on Dec 13, 2013 10:06:02 GMT
Imagine yourself some 10.000 years ago in the Middle East...
Your Clan has left the ancient nomadic life and settled with 4 other Clans in the valley. Once again the community has been successful in harvesting crop, and some families are getting better at raising animals: next moon will see the birth of a new generation of pups. We all praise our own Gods and Mother Goddess for being good to us. This new Era has brought something new to us: the area is progressively filling with dwellings, built tight against each other. New generations are building their houses over the remains of old constructions. Our greatest Families have now constructions way up over the land, proudly showing off their Shrines and wealth to the community. Who knows, when the children of our children will come to the world, which Clan will rule this multitude?
In Höyük each player represents a clan which will settle with other clans to erect a village. A replica of a Neolithic settlement will be built on the Höyük board using tiles to represent houses. Many additional pieces, such as ovens, shrines, and pens, will also aid a player in building their settlements.
The purpose of the game is to build the best settlement and score the most victory points. There are multiple paths to victory with many choices along the way. The best Clan will prevail in Höyük!
July 2007 : Höyük is the 2007 recipient of Parthenay Game Designer's Trophee.
This prize is awarded during the 2 weeks game festival of Parthenay (France). Prototype games are tested and graded during the festival by the public and a jury. Both grades are eventually combined and the game with the highest average wins.
CORE BOX COMPONENTS
1 Höyük Board (60 x 80 cm)
5 Figurine Pawns (wooden discs in 5 different colors)
1 Player Marker (tile)
125 House Pieces(in 5 colors, 25 per player)
40 Pen Pieces
20 Wooden Shrine Pieces
20 Wooden Oven Pieces
10 Construction Cardboards
12 Catastrophe Cards
50 Aspect Cards
1 Bilingual Rulebook (EN-GE)